Reactive UI

Table of Contents

1. Background

2. DONE Motivation

3. Related Notes

  • file layout
  • build tools
  • design guidelines
  • animations

4. Implementation

4.1. TODO Project Initiation

Broadly when looking at the web there are several key milestones:

  • 1995 - 1998: design-driven: most of the development effort is moved toward addressing the limitations created by browser wars; there are few cross-platform
  • 1999 - 2005: z-index: if interactivity is provided it's generally in the form of creating overlays or core features
  • 2006 - 2011: jQuery: events, triggers, linting
  • 2012 - 2014: CoffeeScript (and broadly other transpilers)
  • 2012 - 2014: MVC, history, functional programing, transpilers
  • 2013 - 2016: Frameworks: Ember and Angular:
  • 2014 - 2018: Reactive UIs, immutability, typed javascript

4.2. Design

  • what data is the user creating when they interact with our application
  • what data are we persisting, obtaining, or reducing about the
  • what UI will we be showing and hiding
  • what are the routes that we expect would need to be supported; in particular when has the user performed a sufficiently interesting chance in view that they would need to have some management over the
  • what is the sequencing that will be used to build out the feature
  • what is out support matrix for the feature
  • what are the existing libraries (for both display and functionality that we already have been provided

5. Examples

  • high-level feature requirements
  • scoping feature criticality
  • high-level task decomposition
  • separating UI components from UI-enhancing features

5.1. Virtual DOM

corrected · pilot-annotation-pass · 2026-10-09

For these examples we'll be using hyperscript as the template language.

5.2. Site

  • Site
    • Header
    • Footer
    • Navigation

Generally we'll know about the core attributes we're expecting from a visitor (if authenticated or not, and if possessing a role or not).

5.3. TODO

5.5. Maps

5.6. Dashboard

6. Related