Spring Lisp Game Jam 2026
Event placeholder — itch.io game jam
Table of Contents
Logistics
- When: TODO — pull from itch.io page (jam period + voting window)
- Where: online, itch.io/jam/spring-lisp-game-jam-2026
- Organizer: Spring Lisp Game Jam (recurring, itch.io-hosted)
- Theme: TODO
- Languages allowed: Lisp family — Common Lisp, Scheme (incl. Guile, Chicken, Gambit), Racket, Clojure, Fennel, Emacs Lisp, Janet, Hy.
Sources
- itch.io/jam/spring-lisp-game-jam-2026 — official jam page (rules, dates, theme, entrant list, voting)
Overview
TODO — write after the jam concludes. Structure to mirror AI Tinkerers Boston 2026-06-29 where useful, but expect a lighter touch: game jams have entries, not tracks; a "speakers" table is a poor fit — an entries table is the right primary index.
Entries
TODO — after voting closes, pull the top-N entries with (name, author, language, itch.io link, short description). Format:
| Entry | Author | Language | Link | One-line |
Adjacencies to current work
TODO — as entries are captured, cross-link to relevant research notes
under site/research/ (e.g. Racket / Guile / literate-programming
threads).
Prior in-corpus:
- Lambda Jam 2013 — earlier functional-programming jam-adjacent event notes (Clojure/Haskell/Scala rather than Lisp-family).
- ELS 2026 — European Lisp Symposium 2026, same-year adjacent event.
Open questions / TODO
[ ]Fill in dates + theme from itch.io once the jam page freezes[ ]Watch/play a subset of the entries after voting; note the ones worth writing up individually[ ]Wire intosite/events/index.orglist after fill-in[ ]Fold insite/research/common-lispand any Racket / Guile notes where entrant code overlaps