Spring Lisp Game Jam 2026
Event placeholder — itch.io game jam

Table of Contents

Logistics

  • When: TODO — pull from itch.io page (jam period + voting window)
  • Where: online, itch.io/jam/spring-lisp-game-jam-2026
  • Organizer: Spring Lisp Game Jam (recurring, itch.io-hosted)
  • Theme: TODO
  • Languages allowed: Lisp family — Common Lisp, Scheme (incl. Guile, Chicken, Gambit), Racket, Clojure, Fennel, Emacs Lisp, Janet, Hy.

Sources

Overview

TODO — write after the jam concludes. Structure to mirror AI Tinkerers Boston 2026-06-29 where useful, but expect a lighter touch: game jams have entries, not tracks; a "speakers" table is a poor fit — an entries table is the right primary index.

Entries

TODO — after voting closes, pull the top-N entries with (name, author, language, itch.io link, short description). Format:

Entry Author Language Link One-line

Adjacencies to current work

TODO — as entries are captured, cross-link to relevant research notes under site/research/ (e.g. Racket / Guile / literate-programming threads).

Prior in-corpus:

  • Lambda Jam 2013 — earlier functional-programming jam-adjacent event notes (Clojure/Haskell/Scala rather than Lisp-family).
  • ELS 2026 — European Lisp Symposium 2026, same-year adjacent event.

Open questions / TODO

  • [ ] Fill in dates + theme from itch.io once the jam page freezes
  • [ ] Watch/play a subset of the entries after voting; note the ones worth writing up individually
  • [ ] Wire into site/events/index.org list after fill-in
  • [ ] Fold in site/research/common-lisp and any Racket / Guile notes where entrant code overlaps