Interactive Prototyping in HTML5 and jQuery: Exploring Design Possibilities

Table of Contents

1. Background

#infocampseattle

2. Sessions

2.2. Prototyping in HTML5, jQuery

Goal: indicate what designers are looking for when providing interactive prototypes.

Contrasts with the static design patterns with Axture or OmniGraffle.

2.2.2. Car metphore

Understanding the background

2.2.6. Indicated that jQuery is an abstraction

"easy way to get the power of JavaScript"

2.2.7. Modern browser support

The key issue would be the events and selection.

This shouldn't be considered shimming.

2.2.10. header, article, sidebar, footer; but who cares

Still no browser support.

Why does the description care.

2.2.13. Do designers understand the concept of degradation?

That's the main benefit of this approach.

2.2.14. Questions

  • Why are semantics even interesting for design
  • Compatibility is the issue