InfoCamp 2010: Exploring UX, Design, and Development in Libraries and Beyond
Table of Contents
- 1. Saturday InfoCamp 2010
- 1.1. Keynote: @walkingpaper: UX and Libraries
- 1.2. Session 1: @nickf: Mobile UX/IA
- 1.2.1. What is UX
- 1.2.2. How do you do discovery
- 1.2.3. What are the technical hurdles for mobile
- 1.2.4. How important is strategic design
- 1.2.5. Don't use red in sketches
- 1.2.6. Show pictures of cats and dogs
- 1.2.7. Use the tools to make product development easy
- 1.2.8. Do not do IA without the Build process
- 1.2.9. Create a feature as a team
- 1.2.10. Do not think of a hand-off as a completed project
- 1.2.11. Ensure that testing is built in
- 1.2.12. Set up a test harness
- 1.2.13. Put together analytics
- 1.2.14. Put together A/B by default
- 1.2.15. How do you select native vs. web
- 1.3. Lunch: Value of User Testing
- 1.3.1. Use lean startup
- 1.3.2. Minimum viable product
- 1.3.3. Create something that demos
- 1.3.4. TODO Prototype first with mock data
- 1.3.5. Minimize testing as a task for QA
- 1.3.6. Don't use traditional 30 page functional specification documents
- 1.3.7. Use people to talk to get work done
- 1.3.8. List of things people need to do doesn't have priority
- 1.3.9. Define the goals for people
- 1.3.10. Don't use documentation
- 1.3.11. Layer in new functionality
- 1.3.12. Work with prototypes
- 1.3.13. If design is providing new UI (non-reuse UI) there is a failure
- 1.3.14. Product should be demoable and killable early
- 1.3.15. Process
- 1.4. Session 2: Donald Brinkman: Big History, Deep Zoom, and Long Tail
- 1.4.1. Books: 2266, You are Not a Gadget, Vilem Flusser
- 1.4.2. ChronoZoom
- 1.4.3. Big History
- 1.4.4. Seadragon
- 1.4.5. ChronoZoom: Interactive timescales of Cosmos, Earth, Life, Huma
- 1.4.6. Zoom as the future of search
- 1.4.7. Yearbooks search for showing the number of counts
- 1.4.8. Example: Roman history
- 1.4.9. David Christian
- 1.4.10. Using Big History in High School
- 1.4.11. Live Labs: Pivot
- 1.5. Session 2: Alternative: DAM
- 1.6. Session 3: @changeorder: Design a product
- 1.7. Session 4: UX Research for Mobile
- 2. Sunday InfoCamp 2010
- 3. Tasks
1. Saturday InfoCamp 2010
1.2. Session 1: @nickf: Mobile UX/IA
1.2.1. What is UX
What is the traffic document required for creating new products.
1.2.2. How do you do discovery
Know the business
1.2.4. How important is strategic design
Use sketching to show the interaction to determine how things should work.
How to demo functionality.
1.2.5. Don't use red in sketches
Use metal template sytems.
Design Commission
1.2.8. Do not do IA without the Build process
Need to clarify gaps by going through the development together.
1.2.9. Create a feature as a team
1.2.11. Ensure that testing is built in
1.2.12. Set up a test harness
1.2.13. Put together analytics
1.2.14. Put together A/B by default
1.3. Lunch: Value of User Testing
1.3.1. Use lean startup
1.3.2. Minimum viable product
1.3.3. Create something that demos
1.3.9. Define the goals for people
1.3.10. Don't use documentation
1.3.11. Layer in new functionality
1.3.12. Work with prototypes
1.3.15. Process
1.3.15.1. Determine high level data consumption
1.3.15.2. Note the current business goal
1.3.15.3. Note the user goal
1.3.15.4. Determine 1 sentence summary
1.3.15.5. Do not define an implementation or UI
1.4. Session 2: Donald Brinkman: Big History, Deep Zoom, and Long Tail
1.4.4. Seadragon
1.4.6. Zoom as the future of search
What could be done to position search results in some output?
1.4.7. Yearbooks search for showing the number of counts
Create a POC that shows visualization of yearbook pages that is interactive based on OCR.
Should be done without a specification.
1.4.8. Example: Roman history
1.4.9. David Christian
http://en.wikipedia.org/wiki/David_Christian_(historian)
Use part of a lecture, site, and promotion.
1.4.10. Using Big History in High School
The classic view of education.
3. Tasks
3.2. TODO Create visualization of projects and technologies
What are the overlap between data on site, projects…
Core focus is data discovery and mining
Wireframes, comps, and functional specifications are not requirements.
Work closely with Product to determine
These are mostly Agile principles for product development.