"Exploring the Intersection of Cyborg Anthropology, Online Personas, and Feedback Systems"
Table of Contents
1. Background
2. Sessions
2.1. Cyborg Anthropology
how do people create their actual
Points and games with online personality
is that really capitalism that pushes.
2.1.1. the presentation of self in everyday life
lifestream
2.1.2. Personas on Facebook
whta is the lifestream tat defaines
2.1.3. Public lifestream as a record of self
The ontolofgy of self and what is the deesign of the way that we present ouself
twiddler kelly dobson
2.2. The cybernetics
2.3. What is Human?
This needed to be reduced to feedback patterns in humans vs. other systems; non-uniquness.
2.4. Non-visual Augmented Reality with SMS and GPS
geoloqi @aaronpk
What do people generally dump into their lifestream.
What are the components.
What
create the system to push to a server
how do you do the calculation
2.4.1. haptick feedback
set up action points in gps
2.4.2. geonotes
`
n what is the context for the goeo availability of a person as it relates to gtd
caseorganic.com/geonote
2.4.3. "proximal notes"
let a reminder when at the airport or for a desitnation
based partly on the notion of revocation of access.
Allow for mobile applications that take battery life into a cciount.
2.4.4. wherebeus.com: iphone
proximal notes
2.4.5. icecondor
2.4.6. geo fences
typically control systems
2.4.7. Federated location sharing
includes