"Exploring the Intersection of Cyborg Anthropology, Online Personas, and Feedback Systems"

Table of Contents

1. Background

2. Sessions

2.1. Cyborg Anthropology

how do people create their actual

Points and games with online personality

is that really capitalism that pushes.

2.1.2. Personas on Facebook

whta is the lifestream tat defaines

2.1.3. Public lifestream as a record of self

The ontolofgy of self and what is the deesign of the way that we present ouself

twiddler kelly dobson

2.3. What is Human?

This needed to be reduced to feedback patterns in humans vs. other systems; non-uniquness.

2.4. Non-visual Augmented Reality with SMS and GPS

geoloqi @aaronpk

What do people generally dump into their lifestream.

What are the components.

What

create the system to push to a server

how do you do the calculation

2.4.1. haptick feedback

set up action points in gps

2.4.2. geonotes

`

n what is the context for the goeo availability of a person as it relates to gtd

caseorganic.com/geonote

2.4.3. "proximal notes"

let a reminder when at the airport or for a desitnation

based partly on the notion of revocation of access.

Allow for mobile applications that take battery life into a cciount.

2.4.4. wherebeus.com: iphone

proximal notes

2.4.5. icecondor

2.4.6. geo fences

typically control systems

2.4.7. Federated location sharing

includes