;;; erc-chess.el --- CTCP chess playing support for ERC ;; Copyright (C) 2002, 2004, 2007 Free Software Foundation, Inc. ;; Author: Mario Lang ;; Keywords: games, comm ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, ;; Boston, MA 02110-1301, USA. ;;; Commentary: ;; This module requires chess.el by John Wiegley. ;; You need to have chess.el installed (load-path properly set) ;;; Code: (require 'erc) (require 'chess-network) (require 'chess-display) (require 'chess) ;;;; Variables (defgroup erc-chess nil "Playing chess over IRC." :group 'erc) (defcustom erc-chess-verbose-flag nil "*If non-nil, inform about bogus CTCP CHESS messages in the server buffer." :group 'erc-chess :type 'boolean) (defcustom erc-chess-debug-flag t "*If non-nil, print all chess CTCP messages received in the server buffer." :group 'erc-chess :type 'boolean) ;;;###autoload (defvar erc-ctcp-query-CHESS-hook '(erc-chess-ctcp-query-handler)) (defvar erc-chess-alist nil "Alist of chess sessions. It has the form of (NICK ENGINE)") (make-variable-buffer-local 'erc-chess-alist) (defvar erc-chess-regexp-alist chess-network-regexp-alist) (defvar erc-chess-partner) (make-variable-buffer-local 'erc-chess-partner) ;;;; Catalog messages (erc-define-catalog 'english '((ctcp-chess-debug . "CTCPchess: %n (%u@%h) sent: '%m'") (ctcp-chess-quit . "Chess game with %n (%u@%h) quit"))) (defun erc-chess-response-handler (event &rest args) (when (and (eq event 'accept) (eq chess-engine-pending-offer 'match)) (let ((display (chess-game-data (chess-engine-game nil) 'display))) (chess-display-enable-popup display) (chess-display-popup display))) (apply 'chess-engine-default-handler event args)) (defun erc-chess-handler (game event &rest args) "Handle erc-chess events. This is the main handler for the erc-chess module." (cond ((eq event 'initialize) (setq erc-chess-partner (car args)) (setq erc-server-process (nth 1 args)) t) ((eq event 'send) ;; Transmit the string given in `(car args)' to the nick ;; saved in `erc-chess-partner'. (let ((nick erc-chess-partner) (msg (substring (car args) 0 (1- (length (car args)))))) (erc-with-server-buffer (erc-send-ctcp-message nick (concat "CHESS " msg) t)))) (t (cond ((eq event 'accept) (let ((display (chess-game-data (chess-engine-game nil) 'display))) (chess-display-enable-popup display) (chess-display-popup display))) ((eq event 'destroy) (let* ((buf (process-buffer erc-server-process)) (nick (erc-downcase erc-chess-partner)) (engine (current-buffer))) (erc-with-server-buffer (let ((elt (assoc nick erc-chess-alist))) (when (and elt (eq (nth 1 elt) engine)) (message "Removed from erc-chess-alist in destroy event") (setq erc-chess-alist (delq elt erc-chess-alist)))))))) ;; Pass all other events down to chess-network (apply 'chess-network-handler game event args)))) ;;;; Game initialisation (defun erc-chess-engine-create (nick) "Initialize a game for a particular nick. This function adds to `erc-chess-alist' too." ;; Maybe move that into the connect callback? (let* ((objects (chess-session 'erc-chess t 'erc-chess-response-handler nick erc-server-process)) (engine (car objects)) (display (cadr objects))) (when engine (if display (chess-game-set-data (chess-display-game display) 'display display)) (push (list (erc-downcase nick) engine) erc-chess-alist) engine))) ;;;; IRC /commands ;;;###autoload (defun erc-cmd-CHESS (line &optional force) "Initiate a chess game via CTCP to NICK. NICK should be the first and only arg to /chess" (cond ((string-match (concat "^\\s-*\\(" erc-valid-nick-regexp "\\)\\s-*$") line) (let ((nick (match-string 1 line))) (erc-with-server-buffer (if (assoc (erc-downcase nick) erc-chess-alist) ;; Maybe check for correctly connected game, and switch here. (erc-display-message nil 'notice 'active (concat "Invitation for a game already sent to " nick)) (with-current-buffer (erc-chess-engine-create nick) (erc-chess-handler nil 'match) t))))) (t nil))) ;;; CTCP handler ;;;###autoload (defun erc-chess-ctcp-query-handler (proc nick login host to msg) (if erc-chess-debug-flag (erc-display-message nil 'notice (current-buffer) 'ctcp-chess-debug ?n nick ?m msg ?u login ?h host)) (when (string-match "^CHESS\\s-+\\(.*\\)$" msg) (let ((str (concat (match-string 1 msg) "\n")) (elt (assoc (erc-downcase nick) erc-chess-alist))) (if (not elt) (chess-engine-submit (erc-chess-engine-create nick) str) (if (buffer-live-p (nth 1 elt)) (chess-engine-submit (nth 1 elt) str) (setq erc-chess-alist (delq elt erc-chess-alist))))))) (provide 'erc-chess) ;;; erc-chess.el ends here ;; ;; Local Variables: ;; indent-tabs-mode: t ;; tab-width: 8 ;; End: ;; arch-tag: beb148d1-db16-48da-8145-9f3a7ff27b7b