;;; ede-proj-%NAME%.el --- EDE Generic Project ... ;;; Copyright (C) 1999, 2000, 2001 Eric M. Ludlam ;; Author: Eric M. Ludlam ;; Keywords: project, make ;; RCS: $Id: ede-proj-skel.el,v 1.12 2005/09/30 20:17:16 zappo Exp $ ;; This software is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; This software is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, ;; Boston, MA 02110-1301, USA. ;;; Commentary: ;; ;; Handles ... ;; in an EDE Project file. ;; To use this skeleton file, replace all occurances of words in %PERCENT% ;; with the proper named you wish to use. ;; ;; If a function is commented out, then you probably don't need to ;; override it. If it is not commented out, you probably need it, but ;; there is no requirement that you impelement it. (require 'ede-proj) ;;; Code: ;; This defines the class you will use. In general, you probably ;; want to inherit from `ede-proj-target-makefile', which has built it ;; support for the creation of Makefile rules. If your type will ;; never use a Makefile, inherit from `ede-proj-target'. (defclass ede-proj-target-%NAME% (ede-proj-target-%PARENT%) (;; Use these two items to modify the target specificy menu. ;;(menu :initform nil) ;;(keybindings :initform nil) (sourcetype :initform (ede-source-%NAME%)) ;;(availablecompilers :initform (ede-%NAME%-compiler)) ;; Add your specialized fields here ) "Class for ....") ;; Register you class with the ede target manager. This enables ;; the creation of targets of your type for users. (ede-proj-register-target "%NAME%" ede-proj-target-%NAME%) ;;; COMPILER SUPPORT ;; ;; Support for specialized compilers for your object. ;; Create an instance of a source code type which knows how to ;; recognize your sourcecode. The symbol created is used to cross ;; reference targets compilers, and source files. (defvar ede-source-%NAME% (ede-sourcecode "ede-%NAME%-source" :name "%LONGNAME%" :sourcepattern "\\.%EXT%$" :garbagepattern '("*.%EXT%")) "Emacs Lisp source code definition.") ;; It should be very rare to need to create a subclass of the `ede-compiler' ;; object. Do this if you need to override any of the base methods following ;; this definition. ;;(defclass ede-compiler-%NAME% (ede-compiler) ;; () ;; "Specialized compiler for %NAME%") ;; This variable is important to set if you are planning on supporting ;; a compiled form of your sources via a Makefile or Makefile.am ;; If you do not create or use a compiler, remove the compiler init line ;; from the class you create. ;; You may create as many compiler elements as may be available for the ;; type of source code you are starting with. ;; ;; If you have your own compiler class, then use the correct class initializer ;; below. (defvar ede-%NAME%-compiler (ede-compiler "ede-%NAME%-compiler" :name "%NAME%" :variables '(("%NAME-COMPILER%" . "%compiler-and-flags%")) :commands (list "$(%NAME-COMPILER%) -o $@ $^" ) :autoconf '("AC_%COMPILER-MACRO-FOR-AUTONAME-OR-nil%")) "Compiler that can be used with `ede-proj-target-%NAME%'.") ;;(defmethod ede-proj-tweak-autoconf ((this ede-compiler-%NAME%)) ;; "Tweak the configure file (current buffer) to accomodate THIS." ;; (%do-stuff%) ;; (call-next-method) ;; (%do-other-stuff%)) ;; ;;(defmethod ede-proj-flush-autoconf ((this ede-compiler-%NAME%)) ;; "Flush the configure file (current buffer) to accomodate THIS." ;; (%do-stuff%) ;; (call-next-method) ;; (%do-other-stuff%)) ;; ;;(defmethod ede-proj-makefile-insert-variables ((this ede-compiler-%NAME%)) ;; "Insert variables needed by the compiler THIS." ;; (call-next-method) ;; (ede-compiler-only-once ;; (%do-stuff%))) ;; ;;(defmethod ede-proj-makefile-insert-rules ((this ede-compiler-%NAME%)) ;; "Insert rules needed for THIS compiler object." ;; (call-next-method) ;; (ede-compiler-only-once ;; (%do-stuff%))) ;; ;; This is the method you are most likely to need to override if ;; you need to create your own compiler class. ;;(defmethod ede-proj-makefile-insert-commands ((this ede-compiler-%NAME%)) ;; "Insert the commands needed to use compiler THIS." ;; (%do-stuff%) ;; (call-next-method) ;; (%do-other-stuff%)) ;;; EIEIO maintenance methods ;; ;; The chances of needing to implement this are near zero, but if ;; you need to perform some action when the user hits "apply", this ;; is the way to do it. ;;(defmethod eieio-done-customizing ((target ede-proj-target-%NAME%)) ;; "Called when a user finishes customizing this target." ;; (call-next-method) ;; (%do-my-stuff%)) ;;; EDE target smarts methods ;; ;; NOTE: This method is not generally necessary because the work can be ;; accomplished with the :sourcetype class property. ;; This function lets you define what types of files you want to claim. ;; Defining this provides a convenience for uses by not offering your ;; target type for files you don't care about. ;; (defmethod ede-want-file-p ((obj ede-proj-target-%NAME%) file) ;; "Return t if OBJ wants to own FILE." ;; (string-match "\\.%MYEXTENSION%$" file)) ;; When a buffer is read in, EDE checks to see which target this ;; buffer belongs to. The default method for all targets checks ;; the file name against the list of known source files. ;; If your target has additional source files stored elsewhere, ;; this is how you will check. ;;(defmethod ede-buffer-mine ((this ede-proj-target-%NAME%) buffer) ;; "Return non-nil if object THIS lays claim to the file in BUFFER." ;; (or (call-next-method) ;; (%additional-checks-here%) ;; )) ;; This function lets you take files being added to your target and ;; stick them into different slots. This is useful if you have ;; compilable sources and auxiliary files related to compilation that ;; do not directly get compiled. (Although in that case, you probably ;; want to extend `ede-proj-target-makefile-objectcode' ;;(defmethod project-add-file ((this ede-proj-target-%NAME%) file) ;; "Add to target THIS the current buffer represented as FILE." ;; (if (not (%do-something-special%)) ;; (call-next-method) ;; (%do-my-special-stuff%))) ;; Reverse tactic as above. ;;(defmethod project-remove-file ((target ede-proj-target-makefile-objectcode) ;; file) ;; "For TARGET, remove FILE." ;; (if (not (%do-something-special%)) ;; (call-next-method) ;; (%do-my-special-stuff%))) ;; Provides a simple hook to do cleanup work if this target is deleted ;; from a project. ;;(defmethod project-delete-target ((this ede-proj-target-%NAME%)) ;; "Delete THIS target from its parent project." ;; (%cleanup%) ;; (call-next-method)) ;;; EDE target do user stuff methods ;; ;; This method lets you control what commands are run when a user ;; wants to compile your target. If you inherit from a makefile ;; target, then you can use "call-next-method" with a new ;; command if needed, or just comment this out. ;;(defmethod project-compile-target ((obj ede-proj-target-%NAME%) ;; &optional command) ;; "Compile the current target OBJ. ;;Argument COMMAND is the command to use for compiling the target ;;if the user, or child class wishes to modify it." ;; (or (call-next-method %"new command string"%) ;; (project-compile-project (ede-current-project) %"some command"%) ;; (%do-stuff%))) ;; This method lets you define how the target reacts to a debug ;; command. Comment this out if you do not support a debugger. ;; If you don't support debugging, don't forget to also remove ;; any specialized keybindings and menu items in the class definition. (defmethod project-debug-target ((obj ede-proj-target-%NAME%)) "Run the current target OBJ in an debugger." (%do-stuff%)) ;;; EDE project makefile code generation methods ;; ;; The name of the variable used in a Makefile for your main sources. ;; Attempt to use automake conventions so that your target is easy to ;; port when/if automake is supported by ede-proj. (defmethod ede-proj-makefile-sourcevar ((this ede-proj-target-%NAME%)) "Return the variable name for THIS's sources." (concat (ede-pmake-varname this) "_%AUTOMAKE-VARIABLE-CONVENTION%")) ;; Your main target in the Makefile may depend on additional source ;; dependencies. Use this to add more stuff. ;;(defmethod ede-proj-makefile-dependency-files ((this ede-proj-target-%NAME%)) ;; "Return a list of source files to convert to dependencies. ;;Argument THIS is the target to get sources from." ;; (append (call-next-method) (%get-more-dependencies%))) ;; This is a clever way of packing more files into your main source ;; variable. Only works if your "next" method is ede-proj-target. ;;(defmethod ede-proj-makefile-insert-source-variables ;; ((this ede-proj-target-%NAME%) &optional moresource) ;; "Insert variables needed by target THIS." ;; (call-next-method this (oref this %moresourceslotname%)) ;; This method lets you add more variables specific to your type of target. ;;(defmethod ede-proj-makefile-insert-variables ((this ede-proj-target-%NAME%) ;; &optional moresource) ;; "Insert variables needed by target THIS." ;; (call-next-method) ;; (insert "other variable thing")) ;; This returns a string for the dependencies as they (defmethod ede-proj-makefile-dependencies ((this ede-proj-target-%NAME%)) "Return a string representing the dependencies for THIS." (or (call-next-method) (%do-some-stuff%))) ;; This is one of the most important methods which defines rules to ;; place into a makefile for building. If you inherit from ;; `ede-proj-target-makefile', then this is the primary build ;; mechanism. If you can create a compiler object instead, then ;; you probably don't have to do anything with this method. ;; If you have an emacs-centric build method, then this ;; is a secondary build method (for a distribution, for example.) ;; It can also contain auxiliary make commands in addition to ;; the main rules needed if not covered by the compiler object. ;;(defmethod ede-proj-makefile-insert-rules ((this ede-proj-target-%NAME%)) ;; "Insert rules needed by THIS target." ;; (insert ... ;; Create aux rules here ;; ) ;; (call-next-method) ;; catch user-rules case and build main rules ;; (insert ... ;; Code to fill in the commands, or add more rules later. ;; )) ;; This function allows modifictions to configure.in. ;; Only useful when a user specifies automake mode in EDE project. ;; This may not be necessary, but is needed if special programs, ;; libraries, header files, or other configurable items are needed. ;; ;; See the autoconf editing routines, most of which are safe ;; to call multiple times. ;(defmethod ede-proj-tweak-autoconf ((this ede-proj-target-%NAME%)) ; "Tweak the configure file (current buffer) to accomodate THIS." ; (autoconf-...) ; ) ;; This function allows the target to flush left overs. ;; ie, if a previous configuration included some macro, then ;; you can remove it with this one. ;; A subsequent call to `ede-proj-tweak-autoconf' will restore ;; any changes if needed. ;(defmethod ede-proj-flush-autoconf ((this ede-proj-%NAME%)) ; "Flush the configure file (current buffer) to accomodate THIS." ; nil) ;; This function is used to find a header file in which prototypes from ;; BUFFER go. This is used by advanced features for which this type ;; of behavior is useful. This feature is used mainly by tools ;; using the SEMANTIC BOVINATOR http://cedet.sourceforge.net/semantic.shtml ;; to perform advanced language specific actions. ;;(defmethod ede-buffer-header-file((this ede-proj-target-%NAME%) buffer) ;; "Return the name of a file in which prototypes go." ;; (oref this ...)) ;; This function is used to return documentation files. If this target ;; contains documentation files, then return those files. If this target ;; does not provide documentation, delete this method. ;;(defmethod ede-documentation ((this ede-target-%NAME%)) ;; "Return a list of files that provides documentation. ;;Documentation is not for object THIS, but is provided by THIS for other ;;files in the project." ;; nil) ;;; EDE speedbar browsing enhancements ;; ;; In general, none of these need to be defined unless your have slots ;; for auxiliary source files. ;; This lets you add buttons of things your target contains which may ;; not be shown be default. ;; ;; You will need to tweak the functions used when clicking on the ;; expand icon (maybe) and the item name (maybe). Leave those alone ;; if they are simple source files. ;;(defmethod eieio-speedbar-child-make-tag-lines ((this ede-proj-target-%NAME%)) ;; "Create buttons for items belonging to THIS." ;; (call-next-method) ;; get the default buttons inserted. ;; (with-slots (%SOME-SLOTS%) this ;; (mapcar (lambda (car) ;; (speedbar-make-tag-line 'bracket ?+ ;; 'ede-tag-file ;; (concat (oref this :path) car) ;; car ;; 'ede-file-find ;; (concat (oref this :path) car) ;; 'speedbar-file-face depth)) ;; %A-SLOT%))) (provide 'ede-proj-%NAME%) ;;; ede-proj-%NAME%.el ends here